Several design decisions were made so that Java 3D implementations can deliver the highest level of performance to application users. Java 3D's sound capabilities help to provide a more immersive experience for the user.ฤก.1 GoalsJava 3D was designed with several goals in mind. Java 3D introduces some concepts not commonly considered part of the graphics environment, such as 3D spatial sound. Similarly, its higher-level constructs synthesize the best ideas found in several scene graph-based systems. Java 3D's low-level graphics constructs synthesize the best ideas found in low-level APIs such as Direct3D, OpenGL, QuickDraw3D, and XGL. The Java 3D API draws its ideas from existing graphics APIs and from new technologies. It also integrates well with the Internet because applications and applets written using the Java 3D API have access to the entire set of Java classes. Java 3D is part of the JavaMedia suite of APIs, making it available on a wide range of platforms. Java 3D delivers Java's "write once, run anywhere" benefit to developers of 3D graphics applications.
Application developers can describe very large virtual worlds using these constructs, which provide Java 3D with enough information to render these worlds efficiently. It gives developers high-level constructs for creating and manipulating 3D geometry and for constructing the structures used in rendering that geometry.
THE Java 3D API is an application programming interface used for writing three-dimensional graphics applications and applets.